Friday 20 September 2013

Gamer Notes: BioShock Infinite


So, I'm going to start a series of blog entries where I discuss my thoughts on some of the generation's best video games. To start this off, I'll discuss BioShock Infinite, which I recently completed.

This game was honestly quite amazing. I liked the story, the tone, the graphics, and of course the gameplay itself. It really does deserve all the praise it's gotten.

The game is a first person shooter, and it is a linear, story-driven one, which I honestly quite like. I like linear, story-driven games. You have all of your guns, of course, and the shooting mechanics are really good. It's not like you're slogging through dull gameplay to move along the story; it's a genuinely fun game. I liked the RPG elements-I didn't make the best use of them, but I thought it made the game more interesting.

Of course, what really sets the game apart is its story, which is really intense and well-written. It gets kinda confusing at times, but I never hated it, not even at the surprise ending. I really did want to see through this story. The player character, Booker DeWitt, is a great character on his own, but later on you're accompanied by this girl, Elizabeth, who really steals the show. And it's not an escort mission-Elizabeth is always more helpful than annoying, and well, you've heard all the praise for her already. I liked her reactions to things along the way. I genuinely cared about this character-about both characters, and that's how you can really make protagonists work.

The other characters are great as well. Comstock is a great villain, and after a while I really wanted to kill him. There was that army guy that showed up for one segment of the game; he was great. Fitzroy was an interesting character too, which reminds me of another point. The twists were really good. Whenever the plot took a surprise turn, I never saw it coming. It built up suspense to see just what would happen next.

The game looks great as well. I mean, it's gorgeous. Even at the game's darkest moments, the graphics are absolutely stunning. When you arrive in Columbia, it's colourful and vibrant, but later on you see dark basements, battlefields, and stormy nights. Each time, the game's visuals capture just the right tone for the area. For the record, I'm talking about the game on the 360. I'm certain that on the PC it looks even better, and that's saying something.

I'm not as sure about the soundtrack, as I don't particularly remember much of it. However, the times where it played oldies-style tunes, like the title theme, were fantastic, keeping with the BioShock atmosphere. I even heard Soft Cell's "Tainted Love" in an old-fashioned style at one point. The voice acting is also excellent, although that tends to be a given in a major release such as this.

So yeah, Bioshock Infinite. That's what I have to say about it. It's an amazing game. I haven't played The Last of Us or Grand Theft Auto V yet, so I don't really have much grounds to call it the game of the year, but it is that good, in my opinion at least. But that's all I really have to say, so see you later.

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